Press kit

Bloodline: The Last Breath · Last updated 25 July 2026

Everything on this page may be used freely for coverage of the game — no permission needed. If you need something that isn't here (longer footage, a build, a specific screenshot, an interview), email [email protected] and you'll get a reply from the person who made it.

Fact sheet

Title
Bloodline: The Last Breath
Developer
Back to Static (backtostatic.com)
Genre
3D bullet-hell shoot-'em-up
Engine
Unreal Engine 5
Platforms
PlayStation 5 · Xbox Series X|S · PC
Players
Single player
Status
In development
Release
To be announced
Price
To be announced
Website
playbloodline.com
Press contact
[email protected]

One line

A cinematic 3D bullet hell about the thrill of the kill — graze enemy fire to charge your hyper, then spend it to tear the screen apart.

Short description

Bloodline is a 3D bullet-hell shooter about surgical precision and the destruction it earns you. Skim enemy fire at point-blank range to charge your hyper, then unleash it mid-combo to tear the screen apart and keep the chain alive. A dramatic third-person camera replaces the genre's traditional top-down view, giving the storm real depth, weight, and light. Console-first, built in Unreal Engine 5 by one person.

Long description

The world has fallen to the machines. Humanity perfected itself out of existence — traded flesh for steel, and forgot the tremble of living things — leaving a cold machine world ruling the ruins of Earth. You are Marcus, the Reaper, pulled out of an earlier and more human age to do the one thing the machines cannot be trusted to do: fight.

Bloodline: The Last Breath is a 3D bullet-hell shoot-'em-up built around a single exchange: risk for power. Grazing enemy fire — passing close enough to feel it — charges a hyper meter. Spending that meter mid-combo unleashes a homing missile storm that shreds the screen and keeps the chain alive. Risk is the resource, and the only way to get more of it is to get closer.

Where the genre traditionally looks straight down, Bloodline pulls the camera into the arena — and the patterns follow. Enemy fire occupies real space rather than a flat plane, and focus mode slows the ship and arms a heavy laser while you read that depth, so threading a gap is a judgement you make rather than a shape you memorise. Boss fights are the spine of the game.

Every run is deterministic and replayable bit-for-bit, so leaderboard scores are verifiable and any run can be watched back. Built console-first in Unreal Engine 5 by a one-person studio in Spain.

Features

Assets

Full-resolution screenshots (3840×2160, no HUD unless stated). Right-click to save, or ask and we'll send the lot as a zip.

Video is embedded on the main page; source clips at 4K/60 are available on request. A logo pack is still in production.

All footage and screenshots are captured in-engine. Please credit Back to Static.

About the developer

Bloodline is made by Back to Static, a one-person studio in Extremadura, Spain — code, design, art, and audio all by the same person, built in spare time by someone who loves this genre and grew up in awe of the people who were brilliant at it in arcades. More at backtostatic.com.

Contact

Press: [email protected]
General: [email protected]
Studio: backtostatic.com

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